Medieval Alliance is a Winner of the 2006 Dr. Toy "Smart Toy" Award!
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Welcome to Jett Educational Games!
Medieval Alliance, our educational board game about
the Middle Ages, is available now. Click on the link to the right to see a copy of the rules for the game.
You may purchase directly through our web site.
Only $29.95 plus $6 - 9 shipping* (Continental US sales, only).
*Shipping cost is set based on time zone so that I can still offer a discount over actual shipping costs:
$6 for East Coast, $7 Central, $8 Mountain, $9 Pacific
(note: Paypal adds any increase for time zone to base price instead of to shipping).
If you have any questions, feel free to e-mail us at email@example.com
To purchase, please select Time Zone from drop down menu.
It is the late Middle Ages (1000-1500 AD). You are a
knight serving a prominent ruler from the Middle Ages. You have been
sent to form an alliance with a wealthy distant kingdom.
To win this King’s favor, you are bringing gifts to present to him,
but beware: his head guard is overly protective. If the guard catches
you in the castle, he will evict you. The first player to get to the
King’s throne and present their gifts wins the game.
You will receive a mission card that tells you what items to
collect as gifts for the king of Agrafor. Included in your gift will
be armor, a well-crafted weapon, a luxury item from the East, and a
work of fine art (a painting, engraving, mosaic or sculpture).
The Chance Cards contain historical facts and information about
the period. Instead of asking rote questions that require players to
memorize a series of facts, the cards tell brief tales that invite
the player into the Middle Ages. As part of the game, players will
meet and travel with prominent figures from these centuries,
including artists, scientists and authors. Players will also
encounter life from this period, from the commonplace food and
shelter of serfs, to the lofty pursuits of kings and popes.
Players will learn about
· Art, Music, and Literature
· Science and Medicine
· Law and Government
· Daily Life
· Trade and Economics
· And more...
Why study the Middle Ages?
The study of history in general is an invaluable tool for
learning about our contemporary world. Many of the skills used to
study history can be applied to the study of the events in our time.
Studying history can also identify the actions that lead to success,
and can help prevent repeating past mistakes.
The events during the Middle Ages had a tremendous bearing on the
development of the Western Hemisphere. Not only was Europe impacted
by these events, but also the histories North and South America were
directly influenced by these centuries. This impact was even felt in
parts of Africa and Asia. All areas of modern life, including
commerce, religion, science and medicine, law and politics were
shaped by the people and events of this period.
Additionally, the settings and activities of this period, from
the gallantry of knighthood to the humility of the monastery, have
been glamorized by the popular arts. There is much interest and
intrigue related to this era, which makes it even more fun to study.
What is the educational format of Medieval Alliance?
The game uses several forms to teach the history of this era, and
it can be used effectively in most any educational environment, from
one based in classical methods even to "unschooling".
First, while the game board is not based on any specific
historical region, it includes many features that typify the
geography of that time period.
Second, the Mission Item Cards each display pictures that are era
specific. We have included fine art that is century specific as a
part of the quest. These images do far more to instill an
appreciation of art (and motivate the talent to produce it) than any
written description can achieve. These images also accomplish the
artists’ desire of communicating what was important to the people of
Finally, the Chance Cards contain historical facts and
information about the period. Instead of asking rote questions that
require students to memorize a series of facts, the cards tell brief
tales that invite the student into the Middle Ages. As part of the
play, students will meet and travel with prominent figures from
these centuries, including artists, scientists and authors. Students
will also encounter life from this period, from the mundane of the
food and shelter of serfs, to the lofty pursuits of kings and popes.
History does not always fit readily into a few sentences on a
Chance Card. It is likely that many students will read one of these
cards and have more questions regarding the subject than before the
game started. However, if this sparks curiosity that leads to
researching the topic more thoroughly, then we consider this
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Jett Educational Games
Located in Belcamp, MD